Physical Movement
Playable Systems
From simple physical sensors to LiDAR, I translate motion into reliable, expressive, shippable interactions for toys, games, activations, arcade cabinets, VR/AR, and location-based entertainment.




Human movement is messy. Good design makes it meaningful.
People don’t move like clean input devices. They hesitate, improvise, misunderstand, cheat, laugh, retry, and perform for each other. I get a real kick out of making that mess feel intentional, responsive, and fun.
Selected Work
Client projects, shipped systems, personal R&D, and technical studies that show how I think about embodied interaction, building technology, and creating experiences.

Advanced toy R&D · Sensor-driven physical play
Client project · Sports activation
Commercial product · Depth camera arcade
Work With Me
Work directly with me on specialist R&D or advisory problems, sensor/input strategy, gesture audits, technical direction, and early project de-risking. If you wanna jam on something, that’s fun too!
Notes
Field notes and technical arguments on embodied interaction, sensors, toys, games, LBE, and AI-assisted creative engineering.