Physical Movements
Playable Systems
From simple physical sensors to LiDAR, I translate motion into reliable, expressive, shippable interactions for toys, games, activations, arcade cabinets, VR/AR, and location-based entertainment.




People don’t move like clean input devices. They hesitate, improvise, misunderstand, cheat, find workarounds, and perform for each other. I get a real kick out of making that mess feel intentional, responsive, and fun.
People don’t move like clean input devices. They hesitate, improvise, misunderstand, cheat, find workarounds, and perform for each other. I get a real kick out of making that mess feel intentional, responsive, and fun.
Selected Work
Client projects and shipped systems which show how I think about embodied interaction, building technology, and creating experiences.

Hire me on* for specialist R&D or advisory problems, sensor and input strategy, creative and technical direction, and production execution.
*If you wanna jam on something, that’s fun too!
Lab notes
Field notes and technical studies on embodied interaction, sensors, personal R&D, toys, games, location based entertainment, and AI-assisted creative engineering.


