I took a contract that I quite enjoyed and that refilled my cash stores, but now that it is over I’m back to my personal stuff.
I had been churning away in Unreal Engine 3, trying to turn the gross cream that is my coding style into delicious game butter (what a terrible metaphor). Had I continued to build this game in Unreal, I would have gotten my first feedback right around my OH GOD IT NEVER WOULD HAVE HAPPENED. Unreal Engine 3 is a perfect engine if you intend to release a game with muddy, realistic textures on a console. Not so great if you are a single dude who just wants to make some dollar signs off a game whose mainstream appeal might not be immediately obvious.
*ahem* Anybody ever heard of Unity3D? Sweet foreign gods, it’s one hell of a piece of tech. What took me around 8 months to prototype in Unreal Engine 3 I surpassed in about two weeks time in Unity3D. Oh, and I can embed the game in a web page like a Flash animation. SO, here is a simple mechanic demo demonstrating what the player might be doing in this game. Obviously the controls need some refining and there needs to be, ya know, challenges and rewards, but remember that the entirety of this was created in three weeks. I’ll be back with a playable level in a month.
EDIT: Demo page now has standalone Windows and OS X downloads.
Back at it
I was doing things one way in UE3, but am now doing them differently in Unity3D. Test out some mechanics and get excited.
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