I finally got this level to a point where I am comfortable showing it off as a fly through. I intend to release it to all of the normal game mod and game design forums, blogs, and such. An impediment that I foresee in taking critiques will be that it is not a map designed for a well known gametype. In fact, the gametype for which this map was designed is itself still nascent enough that I don’t feel comfortable showing it off. Were this a simple deathmatch or capture the flag map, it would be easy to point out lack of z-axis gameplay, inefficient use of space, general lack of continuous player movement, etc. This gametype has no powerups, or really any placed items. The level itself is sort of a placed item and a powerup, assuming you use it correctly.
Like all things I have ever created, I’m still not completely happy with it. I doubt I ever will be. Whatever. I cast it off into the internet so that I can concentrate on the gameplay and interactivity for which this level is a test bed. That’ll be the next video for this embedded photojournalist game. I’ll probably drop that in a few weeks.
A bit more work in progress
It looks better than before, but it’s still not good enough. I have an erroneous belief that the internet will be kind in its lack of complete information.
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