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I finally got this level to a point where I am comfortable showing it off as a fly through.  I intend to release it to all of the normal game mod and game design forums, blogs, and such.  An impediment that I foresee in taking critiques will be that it is not a map designed for a well known gametype.  In fact, the gametype for which this map was designed is itself still nascent enough that I don’t feel comfortable showing it off.  Were this a simple deathmatch or capture the flag map, it would be easy to point out lack of z-axis gameplay, inefficient use of space, general lack of continuous player movement, etc.  This gametype has no powerups, or really any placed items.  The level itself is sort of a placed item and a powerup, assuming you use it correctly.

Like all things I have ever created, I’m still not completely happy with it.  I doubt I ever will be.  Whatever.  I cast it off into the internet so that I can concentrate on the gameplay and interactivity for which this level is a test bed.  That’ll be the next video for this embedded photojournalist game.  I’ll probably drop that in a few weeks.

A bit more work in progress

28 May 2009

It looks better than before, but it’s still not good enough.  I have an erroneous belief that the internet will be kind in its lack of complete information.

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